Web24 May 2014 · Ever want to make the player slide to a stop, or maybe make an ice physics level? Look no farther!The file download:http://www.mediafire.com/download/iew7wva... WebVector variables: In GameMaker, a motion vector is a speed (in pixels per step), combined with a direction. In mathematics, a vector can be added to a position to get a new position. Two vectors can be added together to combine their motion. An understanding of Vectors can give you a very useful way to move instances around in GameMaker.
Game Maker Tutorial - Friction! - YouTube
Webphysics_fixture_set_friction Friction is the force that resists the relative motion of material elements sliding against each other, which in the GameMaker physics world, translates as the loss of momentum caused by the collision of two instances with fixtures bound to them. WebFriction slows down the instances when they move. You specify the amount of friction. In each step this amount is subtracted from the speed until the speed becomes 0. Normally … cscs card jobs
GameMaker - Friction change via physics_set_friction
Web12 Dec 2024 · The solution is to make the camera 1 pixel wider/taller, keep the camera coordinates rounded, and offset the camera surface by coordinate fractions when drawing it to the screen, Thus achieving smooth, sub-pixel movement with a pixel-perfect camera! The code I have published this entire example project on GitHub , but here's the idea in short: WebThe two main ways of moving an instance is to either set the actual position or to set a speed/direction vector, and this can be done either using the built-in instance variables or … Web24 Jan 2014 · 9.51K subscribers I decided to make another tutorial, and this time I'll show you how to add friction to your game! For those who don't know what friction is: it's basically that you need to... cscs card jobs manchester