WebOct 6, 2014 · Line Stipple Pattern. OpenGL OpenGL: Basic Coding. astrelke October 6, 2014, 8:22am #1. What seemed as the most straightfoward technique is actually giving … WebpGl. glLineStipple (1, (short) 0xf0f0); com.jogamp.opengl GL2 glLineStipple. Javadoc. Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern) …
Zoom-independent curve pattern (v5) – Help Center
WebDec 5, 2024 · We then devide this by the size of the stipple pattern texture, which would be factor*16 when emulating a call to glLineStipple (factor, pattern). This is taken as 1D texture coordinate of the second line end … WebMay 11, 2015 · Zoom-independent curve pattern. Eyeshot's Entity.LineTypePattern is zoom dependent, which means that the size of the dashes gets bigger or smaller depending on … death on a tree
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WebApr 9, 2024 · CG实验指导九 Bezier曲线 1.实验目的: 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。 2.实验内容: (1) 结合示范代码了解 曲线 生成原理与算法 实现 ,尤其是 Bezier 曲线 ; (2) 调试、编译、修改示范 … WebSep 30, 2014 · The biggest problem with 1) is that I don’t understand how texture1D works exactly and I am not sure if I want a stipple pattern of 0x5555 with a factor of 3 (e.g. glLineStipple(0x5555, 3)) how to relate that to a texture1D and how to properly discard the correct fragments in the shader. WebAug 27, 2012 · Zoom-independent curve pattern (v5) Luca Cornazzani. August 27, 2012 00:27. Follow. Eyeshot's Entity.LineTypePattern is zoom dependent, which means that the size of the dashes gets bigger or smaller depending on the zoom level: If you want the size of the dashes to remain the same regardless of the zoom level, similar to what … death on a tuesday ltd